Dragonmeet 2010

One trek across a frozen London and one half-hour queue with a pack of friendly nerds and I was through the doors of Dragonmeet 2010. Making a beeline for the signup table I just managed to nab the last spot on the morning’s Deathwatch game, a system Sean had mentioned the day before. Then it was off to explore the various trader stalls for an hour or so.

I was a little disappointed to find no minis on sale (I’d planned a raid on the bargain buckets), but there was a reasonable showing of the smaller RPG publishers and quite a few board games being demoed.

My old itch for a quick, light and fun Supers game was back, so I trawled the traders to see if there was a suitable Savage Worlds offering. There wasn’t, and that turned out to be excellent news: I found a newish game called Icons, from the designer of Mutants and Masterminds.

I’d played M&M at a previous Dragonmeet and had enjoyed it, but upon closer inspection and found the rules too heavy for my tastes (and, I suspect, those of our group).

A brief perusal of the Icons rules suggested it was just what I was looking for; the same comic book feel as M&M, but with a vastly simplified rule set. It looked a winner so I bought a copy, and decided to get myself on the afternoon’s  Icons game.

Then it was time for the day’s gaming.


As expected this turned out to be Dark Heresy minus the puny scumbags and plus 9 foot tall genetically enhanced uberhumans in powered battle armour with massive guns. These guys really are nails. Titanium ones.

Character creation is really quick. I ended up with a surly Dark Angel devastator with an Astertes storm bolter. The guy next to me was playing a SpaceWolf, wielding dual chainswords. Total nutcases, those Wolves.

The module consisted of a planet drop, recon of an ancient archive and battle with a reanimated chaos marine and a carnifex. The carnifex eventually went down after one Space Wolf jumped on its back, and the other space wolf flew the length of the corridor with chainswords extended, sawed into the beastie’s legs, then shoved all his explosives into the hole. Splat.

We left minus our Inquisitor (our psycher made him shoot himself in the head after becoming infected by some nasty Xeno bug), with only minor injuries (the Space Wolf blew his hand off taking out the carnifex, and my brother Dark Angel blew his off when his storm bolter blew up on him. Bah, fleshwounds.

Upshot: a slightly confused module with quite a few unresolved plot points (we were a bit rushed as the DM was a bit late) but well worth doing to get the feel of the game. Sean, when you run this I’m playing one of those Space Wolves. Jetpack, chainswords, smelly wolf pelt, the works.


I played this to gain some hands on experience of the system as much as anything, but thankfully the module turned out to be a real blast too.

We were the ION Guard, galactic guardians of this space sector *cough*greenlanterncorps*cough*. I played Cosmax, essentially a 9 foot tall alien space hippy.

Called out to a remote planet we discovered all 4 million inhabitants missing, teleported aboard a vast spherical ship that we discovered fleeing the scene. We engaged the ship in conversation and discovered the sentients of the planet had been plugged into a vast VR with no knowledge of their kidnap. Cosmax, Doc Orion and Kelos were freed from the VR by Lt Johnson, the Astral Archer and the stogie-chomping Republican Space Ranger. We tackled the intelligence behind the kidnapping, finally taking him out with the Black Mercy manoeuvre (plugging him into his own VR to make him see our party fall in defeat, leaving him free to continue his mission uninterrupted).

A couple of very entertaining games, and I look forward to playing both systems again soon. Once again, a highly rewarding Dragonmeet. Roll on next year!

2 Responses to “Dragonmeet 2010”

  1. Both sound very promising, looking forward to trying them!

  2. Russell Bannister Says:

    I am disappointed that I missed Dragonmeet this year, it sounds like it was good fun.

    I have read very positive things about Icons. I am not a big fan of the superhero genre normally but if you fancy running a game of this I’d be keen to play.

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