Archive for January, 2011

Summoner Wars

Posted in Session Reports: Other on January 29, 2011 by Carl

With only four of us it was time to break out the boardgames. Charlie was keen to try Summoner Wars, which is always a winner, so he took Orcs, Sean went for the undead minions of Ret Tallus, Richard played the human Vanguards, and I went for the dwarves.

Charlie picked up the rules with alarming speed, and was soon knocking seven hells out of my poor dwarves. Richard hunkered down in a defensive posture, and pretty soon the bad guys were in a commanding position. A combination of shocking dice rolls and boneheaded tactical cockups on my part, paired with some expert play from Charlie had me under the cosh, and by the time the champions hit the board things were looking grim for Richard and I.

We staged several desperate counterattacks, and at one stage it seemed as if we had successfully weathered the evil onslaught. But Charlie always had one more trick up his sleeve, and after a slow start Ret Tallus just seemed to get stronger the longer the game continued. The end was inevitavle; the dwarves fell first closely followed by the humans.

Advertisements

Next Session: Friday January 28th

Posted in General on January 26, 2011 by Carl

Can our DeathWatch unit possibly survive another encounter? One thing’s for sure, there’ll be no shortage of the usual stupidity, recklessness and overwhelming odds.

Usual time, usual place. Who’s in?

DeathWatch: Man Down

Posted in Session Reports: Other on January 22, 2011 by Carl

Man, these Space Marines just don’t know when to quit. Despite being damned near dead Makradon and Godfrid stagger back to their feet. Godfrid takes to the air and spots another chaos marine approaching on a scout bike. And on his six, another Deathwatch assault marine (welcome Alex!). The warp-twisted biker (that’s B-I-K-E-R, Sean) soon falls to the new marine’s power axe, but not before Godfrid faceplants again.

Next the team make for a command bunker. Godfrid tries to kick in the door, but all those blows to the head seem to be taking their toll. As Makradon drily comments, “Man down.”

The team recon in force, and discover a marine-sized tunnel leading down. We move out, a little more cautiously this time. We hear movement ahead, and Alex displays some alarmingly competent tactical nous. Not to worry, he’ll learn.

We deploy, ready to ambush the enemy, but naturally get spotted. A few coarse insults soon have the Khorne marines racing up the stairs, and furious battle is joined. We fare a lot better this time, and by the end of the fracas we’ve managed not to lose anyone. Things are looking up.

DeathWatch: Non Mission Capable

Posted in Session Reports: Other on January 22, 2011 by Carl

A belated session report for the January 14th session.

Our elite Deathwatch unit, surrounded by chaos marines and lowly enemy grunts, launch an all-out assault. Makradon turns the heavy bolter on the Terminator, softening him up sufficiently for his allies to finish the job. This proves to be a noble sacrifice; in focusing on the Terminator the calculating marine chooses to ignore the two Imperial Guard in close combat with him. Underestimating these two drooling fanatics proves to be near-fatal decision, as they pull out grenades and blow themselves and Makradon to chunky salsa. The quarterback is toast.

Elsewhere things are no less frenetic. One of the chaos marines takes cover behind the downed landspeeder, so Quintus drops a crack grenade in the fuel tank. Whoomp. Alistair (from Deathwatch tech support) proves no slouch in close combat. His servo arm stoves in skulls with impressive efficacy. The hostiles are getting the worst of it.

Predictably Godfrid gets up close and personal, planting a chainsword in one enemy skull, then charging another opponent at top jump pack speed. He rockets across the compound, his enemy impaled upon a chainsword and pumping bolter rounds into Godfrid’s head. Godfrid solves this problem by ramming into a wall at a couple of hundred miles an hour, crushing the chaos marine and flattening his own skull into the bargain.

The enemy lie fallen, but two of the Deathwatch unit are NMC. Then, from the distance, comes the unmistakable whine of an Astartes scout bike. We have more incoming.

Next Session: Friday January 21st

Posted in General on January 20, 2011 by Carl

Game on at my place, assuming folks can make it.

Apologies, didn’t get a chance for a session report from last time; suffice to say we’re neck deep in Xeno-poo, and I need to apologise to Stefan. If someone else has time to write the session up, I’ll post it…

Skills and their use

Posted in Uncategorized on January 13, 2011 by Carl

From your experience of the RPGs you’ve played how useful is a long list of skills?  4e has only 17 but previous editions had plenty more as have many D100 systems. Savage Worlds has 24 I think.  My question is; in reality what skills are really used?  I’d guess its primarily abilities around athletics, sneaking about, noticing things and influencing others.  Do we just need four skills? Do we gain flavour by having a massive skill list?  What are your thoughts?

Next Session: Friday 14th January

Posted in Uncategorized on January 13, 2011 by Carl

More power-armoured slaughter is in the offing, 7.30 onwards at my place on Friday. Can everyone make it?