Archive for November, 2011

Next Session: Friday December 2nd

Posted in General on November 25, 2011 by Carl

No session on Friday 25th, as we’re out celebrating Sean’s 40th.

Who’s up for a gaming night Friday 2nd?

Eve of War

Posted in Session Reports: SRaO on November 19, 2011 by Carl

Our heroes sit astride their lions, the rising sun at their backs, and in a matter of moments decimate the hobgoblin scouting party. Not only do they obliterate their foe without breaking a sweat, but they do so in style, and beneath the awestruck gaze of the guards at the walls of Brindol. A huge cheer goes up as the last hobgoblin dies screaming, and a chant begins: “SAVIOURS! SAVIOURS!”

The party are led into the city as heroes, and the sharper-eared among their number overhear discussions among the soldiers lining the road as to whether the Saviours of Drellin’s Ferry are in fact the Lions of Brindol reborn.

Defence Council

In short order the party are led up to Brindol Keep and Lord Jarmaath’s audience chamber. Waiting for them are the Defence Council: Lord Jarmaath, Lady Verrasa Kaal, Captain Lars Ulverth and Tredora Goldenbrow, high priestess of Pelor, as well as Norro Wiston from Drellin’s Ferry, Captain Helmbreaker of the Shining Axe Company and a mage called Immerstal the Red.

The party are asked to tell of their exploits and profoundly impress the gathering, though they bring grave news; they suspect an assault from the east as well as the west (scouts are sent out at once), and they have intelligence suggesting there is a traitor within the city.

Lady Kaal seems unimpressed. “So these are our noble saviours?” she snarls, as she ushers in a familiar figure. Ezkabel Drood, the bandit leader encountered at Talar, points a finger at Tetsu and says “That’s him! That’s the elf who raped me!”

Tetsu is entirely unpenitent. In the course of a heated debate he lunges at Lady Kaal, convinced she is a traitor, and is only prevented from gutting her by Brick’s swift intervention. The Defence Council are in shock.

Matters are steered once more to the defence of the city, though both Kaal and Goldenbrow look upon the party with deep suspicion now. The party learn that the majority of the populous have been sent east to Dennovar, and that only around 1500 troops remain. Together the Defence Council plan their strategy.

  • The enemy will not be met in the field, but from behind the walls
  • Contingency plans are made for tackling dragon-fire and the possibility of a wall breach
  • It is decided the clerics will use the Cathedral of Pelor as a field hospital
  • Immerstal will provide a telepathic bond between the himself, Jarmaath, Captain Ulverth and the party. Kaal will remain with Immerstal at Brindol Keep.
  • The party will act as an elite skirmisher unit during the battle, responding to Jarmaath’s directions.

The party spend a day learning the layout of the city, meeting defenders and aiding in the preparations. Brick and Thovar realise no-one has considered a river assault, and work hard to defend that route of attack. Tetsu visits Goldenbrow and says he will submit to trial for his actions once the battle is done. Artheon has words with Immerstal the Red.

Then as dusk settles,the horde appears on the western horizon. They approach in their thousands, winged beasts flying overhead. As night falls the war drums begin to pound, and then the western walls are rocked with a terrific impact; huge boulders are being flung by giants.

The party are contacted by Jarmaath, learning that there is a secondary assault on the southern gate. The party race to the defence, finding conscripts cowering behind the walls as enormous boulders slam into the wall. Without a second though Tetsu whips out a rope and grapnel, and hurls himself over the wall into the darkness…

Next Session: Friday 18th November

Posted in General on November 15, 2011 by Carl

The party have almost made it back to Brindol, and it doesn’t appear to be a smoking pile of rubble yet. Everything’s going great!

Will you be there to see the other shoe drop?

Of course you will!

The Lions of Brindol

Posted in NPCs on November 12, 2011 by Carl

You learn the following information about the Lions of Brindol from the Ghostlord’s library.

Sir Cadogan of Rhest: a noble warrior, wielder of the magical spear Cuchulain
Malazar and Irenz: a mighty wizard and his pet red dragon
Silanis Nightshadow: A golden-haired arcane archer
Hugnor Hammerfist: A Moradin-touched dwarven prince, heir to the Hammerfist Holds
Korgaran: A fearsome dragonborn champion of Bahamut
Vellis the Knife: a halfling famed for her swiftness, wit and cunning
The Shroud: a mysterious creature of night and shadow, utterly deadly, utterly ruthless

The Lions of Brindol were a legendary adventuring party active during the twilight years of the Neruth Empire. They vanished at the height of their fame.

There are several conflicting theories as to their ultimate fate. Some claim they now sit amongst the gods themselves. Others have it that they met their end in an unholy labyrinthine crypt far below the earth. Still others speak of an ultimate sacrifice that left them frozen for eternity, locked in endless battle with forces that would have destroyed the world, whilst another tale claims that the Lions lie slumbering in a mystical stasis, ready to return when the world needs them most.

A Brief History of Nerath

Posted in General on November 12, 2011 by Carl
The following timeline is pieced together from several books in the Ghostlord’s library.
  • The Mythic Age: Cosmic Genesis, the birth of the Planes, Primordials and Gods
  • The Dawn War:  War between the Primordials and the Gods
  • The Dawn Age: Rise of the mortal races

Imperial Age

  • CY -3800: Rise of the Dragonborn Arkhosian Empire,
  • CY -3500: Rise of the Tiefling Bael Turath Empire
  • CY -1100: Imperial wars, fall of empires

Nerathi Age

  • CY-1050: Rise of the Nerath Empire
  • CY -208: The sacking Rhest
The Modern Age
  • CY -190: Death of the last Nerathi King Elidyr
  • CY -115: The Lions of Brindol vanish after a decade of heroics
  • CY- 100: (circa) remains of the Nerathi Empire splinters into isolated states and outposts
  • CY -80: Shadowfell Keep abandoned

A pact with the Ghostlord

Posted in Session Reports: SRaO on November 12, 2011 by Carl

The wall slides open revealing a chamber filled with pillars and furniture made of bones. Atop a skeletal table lies a desiccated human head.

As the party approaches the head begins to screech and curse. The bony furniture grasps at the heroes, whilst the pillars spew forth exploding zombies. Worse still a mighty zombie hulk joins the fray, and Thovar is lucky to be alive by the time the party finally gain the upper hand. However the whole party is badly wounded and sick, and it is only bravery that drives them to press on.

Careful exploration of this chamber reveals yet another secret door, this one leading to darkened chamber. On the far side, radiating waves of dark, necrotic power, sits the Ghostlord himself.

Habbakuk turns diplomat; he offers to return Ghostlord’s phylactery in return for the lich’s oath that his ghostly legions  are withdrawn from the assault on Brindol, and the lich eagerly accepts. The party leave to fulfil the bargain, finding the devastation they had wrought mystically repaired. They pass through the bone room and back past the great tree, with the six shrouded figures at its base. Not daring to investigate the figures more closely  they press on to the library, discovering a set of seven golden lion figurines waiting for them in the corridor beyond.

At this point it occurs to them that there may be some link between the lion-themed lair of the Ghostlord, and those famed warriors, the Lions of Brindol. They turn back, search the Ghostlord’s library, and find two books of particular interest; one on the history of Nerath, one on the Lions of Brindol.

The contents of these books spark all sort of ideas and theories in the minds of our heroes. Amongst them:

  • The Ghostlord is actually one of the original  Lions of Brindol, a being formerly known as “The Shroud”
  • The six shrouded figures at the tree base are in fact the bodies of the other Lions of Brindol, perhaps feeding the lich’s dread power
  • Perhaps the lich killed his erstwhile companions
  • Perhaps the lion lair is a mausoleum to the memory of the Lions of Brindol
  • Perhaps guilt drove the Ghostlord to build this dark place

However the theories cannot be tested; the way back is blocked. The party press on, honouring their bargain and returning the phylactery to the Ghostlord in the lion statue’s maw.

Apocalypsia immediately recognises the small lion for what it is; a Figurine of Wonderous Power. Hurling it to the ground it transforms into a huge, living lion. The party, mounted on their lions,  head east for Brindol at tremendous speed. Avoiding hobgoblin patrols they near the city in only two days, thankfully still ahead of the approaching army. An army which, Tetsu senses, holds Ulwai Stormcaller amongst it’s number.

The party spot a hobgoblin scouting party hidden near Brindol’s walls, and attack…

Next Session: Friday November 11th

Posted in General on November 9, 2011 by Carl

Oh my god, they actually pushed the button!

What horrific fate awaits our plucky adventurers, afflicted with Mummy Rot and battered by the ghostlord’s minions, deep in the dread lair of the deadly lich?

There’s only one way to find out…



Sentinels of the Multiverse: The Kickstarter Campaign

Posted in Uncategorized on November 7, 2011 by Carl

SotM is by far my favourite game of the moment. Of late D&D sessions have been ending early, leaving just enough time for a quick gathering of Wraith, Bunker, Legacy Absolute Zero and a host of other heroes in the face of the villainy of Baron Blade, Omnitron et al.

The grim and gritty Rook City expansion is due in a few months, and to get in on the act of that, the main game, and the lovely promo Legacy and Wraith cards you can pledge cash to the Kickstarter campaign. Head over here to get involved:

$85 plus $10 shipping will get you the whole lot, or there are tons of other pledges you can make that get you differing rewards.

Sickened, Rotting and Over soon…

Posted in Session Reports: SRaO on November 7, 2011 by Carl

The party are attacked from all sides by the walking dead, with Brick taking the brunt of the punishment. In short order both he and Thovar have picked up a ton of damage and a nasty case of mummy rot.

But of course the bad guys have reckoned without the mighty munchkin power of Artheon, who soon has the undead horde dancing to his tune. Though the battle is brutal it is also, after some early scares, one-sided; the reanimated corpses fall, disintegrating slowly into dust. Then one of the fallen foes explodes, exposing the entire party to the foul mummy rot disease they had been so carefully avoiding. Most contract the foul (and deadly) disease. Necrosis sets in, and healing magics seem limited in what they can repair.

As if that is not bad enough Tetsu’s sharp eyes pick up on a worrisome sight; the fallen creatures are starting to re-form in their shadowy alcoves. In a matter of minutes they will lumber forth once more.

Beating a hasty retreat the party press on deeper into the chilly lair, finding a book-lined parlour. Thovar helps himself to a ruby broach, and Artheon to a magical tome. The tome then bursts into  swarm of bugs, blinding everyone nearby and leaving them stumbling and shrieking.

Order is eventually restored, and taking the book the somewhat shaken party discover a secret door that leads, via a seeming dead-end and wall button, to another dimly lit chamber. Herein stands a tall tree, with 6 humanoid forms, shrouded, at its base.

The party make for the far door, but as twisted roots and branches begin to snake after them Thovar discovers the door is locked! With an almighty shoulder barge he flattens the door, and the party stumble into a narrow passage with the arboreal monstrosity in hot pursuit, only to find another dead end. Tetsu spots another hidden button in the wall, and with the horrid timber closing in fast behind them he throws caution to the wind, and presses…

Next Session: Friday 4th November

Posted in General on November 3, 2011 by Carl

Zombies and skellies and mummies, oh my!

The party are surrounded by undead horrors. Yikes! Unless you want your character to be torn to bloody scraps, get dried out and be reanimated as shrieking sentient jerky for the Ghostlord’s delectation you’d best be at my place on Friday night. You have been warned!