The Devil’s Riddle:Interlude

It feels like part 1 of the story is over, and part 2 is about to begin. Looking back at how it’s gone so far I’ve been delighted with the unpredictable directions the GM Emulator has taken me, and I’ve found a lot of excellent randomiser tools online.

One of the best of these has been a recent discovery, the Donjon site. If you’ve not come across this site before do yourself a favour and go play. There are some fantastic tools there, with pretty much anything a DM could want, all in one place. It really is the Holy Grail of RPG random generator sites. The Fantasy World Generator is a particular favourite of mine, and the random dungeon generator is pretty good fun too.

One other noteworthy discovery is the Roll20 site. This is a free web-based RPG tabletop tool which looks incredibly powerful and versatile. Whilst I’m quite interested in its possible use for games nights when players can’t travel, or when someone wants to join in from home, it also looks like it might have potential for my solo game. This site is a pretty recent Kickstarterbut launch but is already generating some very positive reviews, so I recommend you check it out.

Whilst I’ve liked the USR system for it’s simplicity I’ve found I’m having to spend too much time house-ruling to make it do what I want. It’s a little bit too light for my needs.

It’s time to try a new system in Part 2 of the Devil’s Riddle. I thought about using D&D Next, but the incomplete and regularly changing playtest rules don’t seem a good fit currently.

One free ruleset I’ve encountered on the Donjon site is Microlite20, a really simple take on the d20 OGL. It looks well put together and pretty quick and easy, so I’m going to give it a try.

I’ll be spending some time converting my characters over to Microlite20, and then it will be time to hit the tunnels to find some monster ass to kick.

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2 Responses to “The Devil’s Riddle:Interlude”

  1. roll20 seems interesting! It looks like a webbased userfriendly version of maptools. Premium version seems worth it as well if not for any other reason than to support them if you/we decide to use it. Im up for trying to run an online one shot to test it out some day when my boy has learned this thing called sleeping *sigh*

  2. Lisandra, Human Cleric 1 (XP: 9/10)
    STR 10 (+0), DEX 16 (+3), MIND 18 (+4)
    HP: 12, AC 13, Staff (+1) 1d6
    Physical +2, Subterfuge +2, Knowledge +2, Comms +5, Survival +2
    Turn Undead 7 times/ day (Magic Attack vs DC where DC = target HP)
    Spells:all 0 and 1st level divine spells (0 cost 1HP, 1st cost 3HP)
    Signature spell: Cure Light Wounds (costs 2 HP to use)
    Magic Attack Bonus: +5, Spell DC: 15

    Rufus, Human Fighter 1 (XP: 9/10)
    STR 16 (+3), DEX 16 (+3), MIND 12 (+1)
    HP: 19, AC 16 (Chain shirt), Longsword (+5) 1d8+4, Longbow (+5), 1d8
    Physical +5, Subterfuge +4*, Knowledge +2, Comms +2, Survival +2
    Equipment: Shadowcloak (+2 to Subterfuge)

    Fyn Smallwood, Human Rogue 1 (XP 2/10):
    STR 12 (+1), DEX 18 (+4), MIND 12 (+1)
    HP: 15, AC 16 (Leather), rapier (+5) 1d6+1, Throwing Knives (+5), 1d4
    Physical +2, Subterfuge +5, Knowledge +2, Comms +2, Survival +2

    Idril Svithrele, Gnome Illusionist 1 (XP: 0/10)
    STR 8 (-1), DEX 17 (+3), MIND 19 (+4)
    HP: 10, AC 13, Walking stick (+0) 1d6-1, Darts (+4) 1d4
    Physical +1, Subterfuge +2, Knowledge +1, Comms +3, Survival +1
    Spells:all 0 and 1st level Illusionist spells (0 cost 1HP, 1st cost 3HP)
    Signature spell: Disguise Self (costs 2 HP to use)
    Magic Attack Bonus: +5, Spell DC: 15

    Tomas Orbyn, Human Paladin 1 (XP: 0/10)
    STR 18 (+4), DEX 16 (+3), MIND 10 (+0)
    HP: 22, AC 20 (Chainmail, heavy steel shield), Warhammer (+5) 1d8+4
    Physical +3, Subterfuge +2, Knowledge +2, Comms +4, Survival +2
    Lay on hands: heal 2HP per day

    Cayleb Marsh, Human Ranger 1 (XP: 0/10)
    STR 14 (+2), DEX 16 (+3), MIND 12 (+1)
    HP: 17, AC 16 (Studded leather), Battleaxe (+3) 1d8+2, light crossbow (+5), 1d8+1
    Physical +2, Subterfuge +2, Knowledge +2, Comms +2,Survival +5

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