The Devil’s Riddle: Session 17

“We go north” Lisandra says after only the briefest of pauses.

Fyn takes the lead, with Tomas and Rufus behind. Lisandra ushers a hesitant Cayleb forward, then follows him with Idril by her side.

As they enter the northern doorway Rufus nods to himself. “Unsurprising that Jeden never knew of these other entrances. They were built to be concealed. Had they not been left open I doubt we would have noticed them.”

The passage slopes gently downward for a hundred feet or so, the tunnel crudely carved into solid rock. Lisandra’s staff is the only source of light.

Fyn, who has been silently scouting ahead, returns to the group. “The tunnel opens up into a room up ahead I think.” he whispers. “I saw no light, but I’m sure I heard movement.”

“We move quickly and decisively, and take whatever is within by surprise.” Lisandra orders. “Rufus and Tomas first, the rest supporting. Ready?”

The party set off at a run, but things quickly go badly wrong. As Tomas charges into the room he sets off some sort of magical trap, and takes the blast full force. He staggers into the room in agony, but amazingly manages to spot three footpads lurking behind crates and barrels in the semi-darkness of the room. He turns to prepare for their attack, only for a fourth man to leap from hiding and plunge a dagger into his exposed back.

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5 Responses to “The Devil’s Riddle: Session 17”

  1. commander Says:

    you have converted to dnd for combat now right?

  2. you have converted to dnd next for combat now?

  3. No, I’m using Microlite20 now. See this post: https://carlillustration.wordpress.com/2013/02/27/the-devils-riddleinterlude/

    It’s doing the job pretty well so far, and Roll20 is AMAZING!

  4. I played around with it yesterday. As long as you dont expect perfect artfully crafted battle maps for every occasion but use it more like the scribble we normally do on the wipeable mats with a nice background. I quite like the extra tools…can highly recommend reading the documentation file if you want to run anything on it.The dice and macro sections are especially useful! The rest is kowre intuitive and explained well in the video

  5. Don’t forget you can just drag and drop any jpeg onto your play area and use that as a map. So you have the whole of Google as your resource for backgrounds, plus whatever you want to create yourself in Photoshop etc.

    That can look very pretty, and even more so with the dynamic lighting set up. I’ll try and post some examples later tonight.

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