Sentinels of the Multiverse, Campaign Mode

Probably my favourite solo and multi-player game of the moment (and of the last 12 months) is the superhero card game Sentinels of the Multiverse.

I’ve just received my copy of the Shattered Timelines expansion for Sentinels, along with a whole pile of Kickstarter extras, and I’m itching to give it a whirl and get familiar with the new heroes, villains and environments.

One of the things I love about the game is the sense of narrative it creates; you really feel you are playing through a comic book story line. That adds immensely to the sense of immersion, and appeals to the RPG player in me.

What Sentinels doesn’t have is a wider story context beyond the narrative of the battle. Why are the heroes fighting this villain in this location? What led up to the confrontation, and what are the consequences of success or failure? As an RPG player those are important questions to me.

To address this issue I put together a set of Sentinels Campaign rules, creating a large story arc that would allow me to have every hero, villain and environment be included in a lengthy sequence of battles with a story tying them all together. You can see the full rules over on Board Game Geek. The full series of session reports (14 battles in total) are also posted on the Geek.

Why mention this now? Because with Shattered Timelines finally in my hands I’m starting to feel the urge to write a follow-up campaign. As we left things at the end of the last campaign the heroes had prevented Gloomweaver from escaping his extra-dimensional prison and had so saved the universe from eternal enslavement and horror. But there was a high cost; Grand Warlord Voss had steamrollered one of my hero groups along the way, and his full-scale invasion of earth was still underway. And one of the heroes, Unity, had lost her life in that battle.

Obviously Voss needs to be taken down, but that’s only the start. With the new heroes, villains and environments along with the all the variant timeline versions of existing heroes,the stage is now set for a new epic saga. A tale of fracturing timelines, alternate realities and a battle to save the Multiverse.

Wish me luck 🙂


One Response to “Sentinels of the Multiverse, Campaign Mode”

  1. […] A little while back I mentioned my first Sentinels of the Multiverse campaign, The Liberation, and how I was toying with putting together a new one in the wake of the release of Shattered Timelines. […]

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