Archive for the Board and Card Games Category

Star Trek: The Dice game

Posted in Board and Card Games on January 8, 2016 by Carl

In Star Trek: The Dice Game you alone are responsible for the Starfleet crew members aboard the U.S.S. Enterprise during its five year mission of exploration. In order to succeed you will need to complete missions and overcome the unpredictable challenges that may arise during them. If you complete the full five years of exploration you will return to Starfleet Headquarters in glory and be promoted to Admiral. But beware; as you travel ever further from Federation space the challenges and constraints you face will grow more and more extreme. Do you have what it takes to survive?

Star Trek: the Dice Game is a solo worker placement dice game. All the files you need to play are here:

Trek Dice Board v1.0

Trek Dice Cards v1.0

Trek Dice Rulesv1.0


Sentinels of the Multiverse Campaign II: The Cataclysm

Posted in Board and Card Games on March 25, 2013 by Carl

A little while back I mentioned my first Sentinels of the Multiverse campaign, The Liberation, and how I was toying with putting together a new one in the wake of the release of Shattered Timelines.

Well I’ve finished the second campaign, The Cataclysm, and it’s a monster. It includes every single hero, villain, environment (except for Ruins of Atlantis) and promo card released to date in a sprawling alternate reality-hopping tale that takes the Sentinels from the distant past to the ends of time and back again.

This time I’ve designed it for play by three or four players, as well as solo.

You can see the whole shebang here. And if you think reading it is hard work, just imagine playing it all!


Sentinels of the Multiverse, Campaign Mode

Posted in Board and Card Games on March 16, 2013 by Carl

Probably my favourite solo and multi-player game of the moment (and of the last 12 months) is the superhero card game Sentinels of the Multiverse.

I’ve just received my copy of the Shattered Timelines expansion for Sentinels, along with a whole pile of Kickstarter extras, and I’m itching to give it a whirl and get familiar with the new heroes, villains and environments.

One of the things I love about the game is the sense of narrative it creates; you really feel you are playing through a comic book story line. That adds immensely to the sense of immersion, and appeals to the RPG player in me.

What Sentinels doesn’t have is a wider story context beyond the narrative of the battle. Why are the heroes fighting this villain in this location? What led up to the confrontation, and what are the consequences of success or failure? As an RPG player those are important questions to me.

To address this issue I put together a set of Sentinels Campaign rules, creating a large story arc that would allow me to have every hero, villain and environment be included in a lengthy sequence of battles with a story tying them all together. You can see the full rules over on Board Game Geek. The full series of session reports (14 battles in total) are also posted on the Geek.

Why mention this now? Because with Shattered Timelines finally in my hands I’m starting to feel the urge to write a follow-up campaign. As we left things at the end of the last campaign the heroes had prevented Gloomweaver from escaping his extra-dimensional prison and had so saved the universe from eternal enslavement and horror. But there was a high cost; Grand Warlord Voss had steamrollered one of my hero groups along the way, and his full-scale invasion of earth was still underway. And one of the heroes, Unity, had lost her life in that battle.

Obviously Voss needs to be taken down, but that’s only the start. With the new heroes, villains and environments along with the all the variant timeline versions of existing heroes,the stage is now set for a new epic saga. A tale of fracturing timelines, alternate realities and a battle to save the Multiverse.

Wish me luck 🙂