TLA Special 2: ShadowDark

Posted in podcast, The Lone Adventurer on February 11, 2024 by Carl

https://www.podbean.com/media/share/pb-7835e-157aa9a

Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely…

TLA Special 1: ShadowDark

Posted in podcast, The Lone Adventurer on February 3, 2024 by Carl

https://www.podbean.com/media/share/pb-me8bg-156d7e5

Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

Once you descend into the ShadowDark, there is no turning back.

ShadowDark: SoloDark Playtest Session 1: 

Posted in Uncategorized with tags on January 31, 2024 by Carl

Trapped in the Sewer of Lost Souls

Having fallen in love with the old school sensibilities and streamlined modern design elegance of Shadowdark, I was lucky enough to stumble upon the very active SoloDark discussion taking place on The Arcane Library’s Discord server (SoloDark, I’m sure I don’t need to explain, is a planned set of solo rules for Shadowdark).

As part of those discussions, Kelsey had released a very early WIP draft for playtesting, so I grabbed what was there, supplemented with Maze Rats and Perilous Wilds, and dove in.

Session 1 Report

I kick off by rolling up 2 Characters on ShadowDarklings, the amazing ShadowDark online character generator; 

  • Gelar, a dumb elven fighter who’s strong as an ox
  • Mared, a quick fingered and quick-tongued thief who’s not quite as smart as he thinks he is

Each get 1 Luck Token. A note about Luck; PCs start with a Luck token, but at present there’s no Luck refresh mechanism. I decide to houserule that I get one for rolling a critical failure. Offsetting the disaster a little, and representing learning from the school of hard knocks. 

As there’s no Secret or Prompt table yet in SD to establish character motivations, I use the Maze Rats NPC Goals table: 

  • Gelar yearns to destroy an item. I decide that because his background is Redeemer, it’s linked to whatever brought the name of his kin into disrepute. 
  • Mared wants to sabotage a faction (the city guard). His background is orphaned, so I decide his come up on the streets, and wants to get his own back for one too many shoeings. 

Next I Set the Stage. As there’s no Twist table yet in the SoloDark draft to set up my opening situation, I decide to pose a few questions. 

  1. Who set my characters on this path? I use Maze Rats tables to determine that they were hired by one Orlan Bobich, a shady character who’s calling in a debt. He’s skinny, and bears a brand mark of the Last Word, the local Thieves’ Guild.
  2. What did Orlan hire my bold pair to do for him? The ShadowDark adventure generator (pg 122) gives me Imprison the Vampire in the Thieves’ Guild. Well, how’s that for a coincidence. 
  3. Why did he hire them? A roll on the Maze Rats NPC Goal table gives me Craft Item: Crown. Hmm. Maybe the vampire is the Guild boss, and Orlan needs them trapped while he creates something that will mess with them. 
  4. And finally How: the ShadowDark Rumours table gives me The Red Owl Tavern has a trapdoor to the ShadowDark. 

OK, I think I have enough to set my stage. 

I should have known this caper would go tits up the moment Orlan pitched it. Follow a badly scrawled map down into the city sewers? Place a bunch of arcane wards in various locations, for a somewhat ambiguous purpose? What could possibly go wrong?

Where Orlan’s involved, pretty much everything, it turns out. Frankly it should have been obvious from the fact he was sending me and Gelar down there alone; he had something urgent he had to take care of, apparently. 

What the lowlife little shit had failed to mention was that we weren’t warding against rats, or carrion crawlers, or effluent oozes. We were warding against a frigging VAMPIRE. And not just any vampire; this particular undead murder machine also happened to be Bianca LaMarque, undisputed crime boss of Briginmar, and top of every sane person’s list of people you absolutely do not fuck with.  

Not that we learned any of this until it was too late, of course. By the time it became apparent just how deeply Orlan had screwed us, we had one furious, immortal crime lord caged in their sewer lair, two lost and terrified contractors (that would be us), minus one map and down to our last few soggy torches, and half the Last Word Thieves’ Guild down here with us. Who, it turns out, are were-rats. Who knew. 

I figured I’d throw the were-rat thing in there. If solo RPG principle 1 is “start them off in deep shit”, principle 2 is “If in doubt, make things worse”. 

Next we need some dungeon to crawl in. In the absence of SoloDark tables yet, Perilous Wilds is a great stand-in. Here’s my City Sewers: 

Name: The Sewer of Lost Souls
Size: Small
Areas: 9
Themes 2 (darkness/ death, unspeakable horrors)
Form: sewer
Situation: below ground
Accessibility: purposely hidden
Builder: human society
Function: sanitation/ concealment
Cause of Ruin: overrun by monsters
Common areas
1-2 Three way intersection
3-4 Endless sewer tunnels
5-6 Active inlet pipes
7-8 River of shit
9-10 Heavy iron grating
11-12 Rusting gantry
Unique areas
1-5 Pumping Station
6-10 The Pit
11-12 LaMarque’s lair

TLAS3 Hiatus

Posted in podcast, The Lone Adventurer on July 13, 2023 by Carl

https://www.podbean.com/media/share/pb-mr4hn-14558a5

TLAS3 Chapter 6 Activated

Posted in podcast, The Lone Adventurer on June 29, 2023 by Carl

https://www.podbean.com/media/share/pb-sjq4y-1445fe9

The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?

Transcript: 

https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

 

Mechanics

Doomspire Oracle Arrays

Exploring the Doomspire

  • 1-2 Mechanical Feature
  • 2-5 Vault Feature
  • 6 Consult the Perchance oracle

 

Trouble in the Doomspire

  • 1 Pay the Price
  • 2-3 Mechanical Peril
  • 4-5 Vault Interior Peril
  • 6 Story complication  

 

Opportunity in the Doomspire

  • 1-2 Vault Interior Opportunity
  • 3-4 Mechanical opportunity
  • 5 Character
  • 6 Story Clue

 

[Begin a Session] Flashback reveals an aspect of your background or nature

 

What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal

 

Clock: Rex in  Pursuit

  • Chapter 5: Does the clock advance? No
  • Chapter 6: Does the clock advance? Yes (⅙)

 

Combat bot asset removed:

Instead Barbican is now an NPC, rank Formidable. 

 

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With resolve, command, or sociability: Roll +heart

 

[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum

[Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]

 

On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move)

Compel

When you try to persuade someone or make them an offer, envision your approach. If you…

 

Charm, pacify, encourage, or barter: Roll +heart

[Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]

 

On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.

 

Make a Connection

When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.

 

[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]

 

On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.

 

On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.

 

Story Complication: Enemy reveals true agenda or nature.

 

The event relates to a Mythic 2 Action and theme: Trust Tension

 

Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it’s true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina. 

 

Finish an Expedition

When your expedition comes to an end, roll the challenge dice and compare to your progress.

 

[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]

 

On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.

 

Abandon the expedition: Envision the cost of this setback and Pay the Price.

TLAS3 Chapter 5 Avatar

Posted in podcast, The Lone Adventurer on June 16, 2023 by Carl

https://www.podbean.com/media/share/pb-ur42w-14358b9

The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them… 

Links

Transcript: 

https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

 

Mechanics

 

Doomspire Oracle Arrays

Exploring the Doomspire

  • 1-2 Mechanical Feature
  • 2-5 Vault Feature
  • 6 Consult the Perchance oracle

 

Trouble in the Doomspire

  • 1 Pay the Price
  • 2-3 Mechanical Peril
  • 4-5 Vault Interior Peril
  • 6 Story complication  

 

Opportunity in the Doomspire

  • 1-2 Vault Interior Opportunity
  • 3-4 Mechanical opportunity
  • 5 Character
  • 6 Story Clue

 

[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform’s nature or vulnerabilities

Skysquid? [Ask the Oracle: Yes]

Does the tower hold this information? [Ask the Oracle: Yes]

 

Undertake an Expedition

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Keep under the radar: Roll +shadow

[Miss: 4+2+0=6 vs 9 | 8]

Burn Momentum (10)

[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair

 

Is the technology similar to that of the Great machine? [Ask the oracle: yes]

 

Gather Information

When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.

 

[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]

 

[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]

 

On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)

 

Arrive Survival – The Sky Squid can be summoned and controlled. But the information about the Tower’s purpose is out of reach, too dangerous to access directly. 

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. 

 

Create a map

 

If you act…

 

With expertise, focus, or observation: Roll +wits

[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]

 

On a hit, you succeed. On a strong hit, take both.

 

Take +2 momentum (6)

Add +1 on your next move (not a progress move)

 

Undertake an Expedition

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Stay vigilant: Roll +wits

[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter. *

 

Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming

Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]

Cadmus? [Ask the Oracle: No] Barbican is being transformed also

 

Companion Takes a Hit

When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion’s health is 0, Lose Momentum equal to any remaining harm.

 

Then, if their health is 0 or you choose to test their resilience, roll +your companion’s health.

 

[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]

 

On a weak hit, if your companion’s health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)

 

Face Danger

When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.

 

[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]

 

On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

 

Endure Stress

When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

 

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

 

[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6] 

 

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

 

(Spirit 3)

 

Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect. 

 

Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]

 

TLAS3 Chapter 4 Descent into Darkness

Posted in podcast, The Lone Adventurer on May 31, 2023 by Carl

https://www.podbean.com/media/share/pb-wju2d-14209fa

The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.  

Links

Transcript: 

https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

 

Mechanics

 

React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

 

In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge

Remaining stalwart against fear or temptation: Roll +heart

Blocking or diverting with force, or taking the hit: Roll +iron

Moving into hiding or creating a distraction: Roll +shadow

Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*

 

With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)

 

On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)

 

Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.

 

Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

 

[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage

 

On a strong hit, choose one.

 

Bypass: If your vehicle is not battered, take +1 integrity*

Ride it out: Take +1 momentum

 

Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.

 

[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]

 

On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)

 

Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

 

In pursuit, fleeing, or maneuvering: Roll +edge*

 

[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]

 

On a hit, you stay in control. On a weak hit, choose one.

 

Mark progress* (8 progress)

Take +2 momentum

Add +1 on your next move (not a progress move)

 

(Into vents: ironside Doomspire)

 

Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.

 

If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.

 

[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum

 

On a strong hit, you prevail. Take +1 momentum. 

 

Escaping the Sky Squid complete

 

Journey to Conflict: one box filled (3/10)

 

Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)

 

Technomancy 

When you immerse yourself in arcane technology, roll +wits. 

 

[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]

 

Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit. 

Weak Hit: as above, but it’s exhausting. Endure Stress (2 Stress).

Endure Stress

Suffer: Ironsworn: Starforged Rulebook (pg. 202)

keyboard_arrow_down

When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

 

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

 

[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)

 

On a strong hit, choose one.

 

Shake it off: If you are not shaken, take +1 spirit

Embrace the darkness: Take +1 momentum

 

Secure an Advantage

Adventure: Ironsworn: Starforged Rulebook (pg. 148)

keyboard_arrow_down

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

[Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]

 

On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move) *

 

Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.

 

Undertake an Expedition

Exploration: Ironsworn: Starforged Rulebook (pg. 169)

keyboard_arrow_down

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Keep under the radar: Roll +shadow

[Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter.*

 

Vault Waypoint: 

First Look: Excessive heat,  Signs of invasive lifeforms

Feature: Looted or empty containers

Peril: Toxic atmosphere, Rivals seek what lay within

Doomspire Oracle Arrays

Exploring the Doomspire

  • 1-2 Mechanical Feature
  • 2-5 Vault Feature
  • 6 Consult the Perchance oracle

 

Trouble in the Doomspire

  • 1 Pay the Price
  • 2-3 Mechanical Peril
  • 4-5 Vault Peril
  • 6 Story complication  

 

Post-credit scene: 

  • The event relates to a New NPC
  • They are Bold, Fast and Determined
  • Their CANOE profile is:
    • Conscientiousness: 4
    • Agreeableness: 3
    • Neuroticism: 1
    • Openness: 1
    • Extraversion: 1
  • If required, here’s a Starforged Action and Theme: Transform Rival (assimilate)
  • And here’s a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)

 

Spends time preparing

Finishes important tasks right away

Pays attention to detail

Enjoys having a set schedule

Emotionally stable

Deals well with stress

Rarely feels sad or depressed

Doesn’t worry much

Is very relaxed

Dislikes Change

Does not enjoy new things

Resists new ideas

Not very imaginative

Dislikes abstract or theoretical concepts

Prefers solitude

Feels exhausted when having to socialize a lot

Finds it difficult to start conversations

Dislikes making small talk

Carefully thinks things through before speaking

Dislikes being the center of attention

 

Faction: House Montisario

Is Alexis revealed to be a shapeshifter? 77 (no)

TLAS3 Chapter 3 The Doomspire

Posted in podcast, The Lone Adventurer on May 17, 2023 by Carl

https://www.podbean.com/media/share/pb-cd739-140eafa

The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. 

Links

Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document

Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf

 

Mechanics

Begin a session: peril lies ahead, or lurks just out of view

 

Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic

 

Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view. 

 

Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.

 

Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

 

[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]

 

On a hit, you succeed. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move)

Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Stay vigilant: Roll +wits

 

[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter.

 

Burn Momentum? No

Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.

Nature of Waypoint: 70

 

1-40: void sea

41-80: landmass

81-90: derelict

91-00: ancient site

 

Oceanic landmass

Settlements: none

Seen from distance: orbiting moon, strong tide

 

Undertake an Expedition

 

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits

 

[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

Waypoint: Void Sea: Debris field: 

Sighting: Creature boneyard

Opportunity: Advance warning of an environmental threat (+1 from Match)

 

Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

 

[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH

 

On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.

 

[Confront Chaos: Site of a baffling disappearance]

[Confront Chaos: Technology warped for dark purpose]

[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid

 

Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.

 

Then, roll to see if you are in control. If you are…

 

On the move: Roll +edge

Facing off against your foe: Roll +heart

In the thick of it at close quarters: Roll +iron *

Preparing to act against an unaware foe: Roll +shadow

Caught in a trap or sizing up the situation: Roll +wits

 

[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control

 

On a weak hit, choose one.

 

Take +2 momentum

You are in control *

 

Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

 

In pursuit, fleeing, or maneuvering: Roll +edge

Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart

Gaining leverage with force, powering through, or making a threat: Roll +iron

Hiding, preparing an ambush, or misdirecting: Roll +shadow

Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits* 

 

[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]

 

On a hit, you stay in control. On a weak hit, choose one.

 

Mark progress

Take +2 momentum

Add +1 on your next move (not a progress move)

 

Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)

 

[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]

 

On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

TLAS3 Chapter 2 Crossing the Rubicon

Posted in podcast, The Lone Adventurer on May 3, 2023 by Carl

https://www.podbean.com/media/share/pb-4w34x-13fa97b

With scap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?

 

Links

Transcript: 

https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

 

Mechanics

Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits

 

[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]

 

On a hit, you succeed. On a strong hit, take both:

 

Take +2 momentum

Add +1 on your next move (not a progress move)

Mina checks out the ship’s systems, and determines her hull will survive the cloud layer far better than the enemy ship

 

Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

 

With resolve, command, or sociability: Roll +heart

 

[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

 

Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

 

Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum. 

 

[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.

 

Bypass: If your vehicle is not battered, take +1 integrity

Ride it out: Take +1 momentum

 

Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now). 

 

Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits

 

[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.

 

Waypoint: Interestingly Lonely (a derelict ship)

Name: Rubicon

Condition Heavily damaged

Outer First Look Sending a signal or message

Inner First Look Corroded surfaces

 

Board to find navigation equipment & supplies

 

Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.

 

[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.

 

Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

 

[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one. 

 

Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.

Gain progress: Mark progress on your expedition, per its rank.

On a strong hit with a match, you may instead Make a Discovery.

 

Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations

If required, here’s a Mythic 2 Action and theme: Deposit Opposition

And here’s a Mythic 2 Descriptor and Focus: Loyally Modern

 

Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.

 

Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.

TLAS3 Chapter 1 Dead Reckoning

Posted in podcast, The Lone Adventurer on April 19, 2023 by Carl

https://www.podbean.com/media/share/pb-9wrt3-13e86dd

With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?

 

Links

Transcript: 

https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

 

Mechanics

Roll to find out who makes it to the ship alongside Mina: 

  • Barbican Y
  • Cadmus Y
  • Tatters
  • A vampire
  • Dr Kropp

 

CEO odds set: 1/6 chance of extended event

 

[Begin a Session: Seemingly unrelated situations are shown to be connected]

TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource

TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature

 

Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5]

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…

 

Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6]

On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7] 

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

 

Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.

 

Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.

 

Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes]

Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.

[Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.

 

Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5]

On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price. 

Pursuit? No. Ship ahead (Bargain Project)