TLAS3 Chapter 20 Reunion

Posted in podcast, The Lone Adventurer on June 4, 2025 by Carl

https://www.podbean.com/media/share/pb-gcv7b-18c9369

It’s the season 3 finale!

 

With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them…

Links

Transcript: 

https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

https://freesound.org/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Legend of the Bones https://legendofthebones.podbean.com/

 

Mechanics

Scene 0 & 1
Chaos Factor 7
Scene Description: Mina and Tatters heal and take stock
Scene Test: The scene is Altered: Remove An Object and Add A Character

Object: The Dead Reckoning? 505/50 yes
Character: Lord Tortemus? 505/50 no
NPC roll (19 options): Setarra

Convergence ritual fails
Doomspire activation halted? (Likely) Yes
Doomspire activation reversed? (unlikely) No
Does Mara recognise Mina & co? (50/50) No
Does she recognise her name? (Likely) Yes
Is Mina in control of Barbican? (Likely) Exceptional yes:

Heal move (using Sidekick): Miss
Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!)

 

Scene 2
Chaos Factor 8
Scene Description: Avoid getting dismembered by the demon
Scene Test: The scene is Altered: Reduce/Remove An Activity

Demonic aggression? (50/50) Yes
What does Setarra want? Triumphant, Quiet

He has what he wants: Tatters’ body

Did he offer her the Spider in exchange? (Likely) Yes
Anyone else? (50/50) Yes (the Web)

Scene 3
Chaos Factor 7
Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra
Scene Test: The scene starts as expected.

The Convergence Ritual: foiled
The Failing Ward: foiled
The Activation of the Doomspires: foiled

Can Mina’s body be placed in status? (Likely) Yes

Setarra’s bid for freedom: failed

Current Ominous Forces

Civil War in Kyras

  • Crater
  • Sallow
  • Trace


The Bombardment of Tanth

  • Blue Flight
  • Note: Mina didn’t share the secret of disabling infernal powder 


The Unseen’s Grand Plan

  • Mina
  • Valerian
  • Head to the house of whispers & Alexis


Setarra on the Loose

  • Mara
  • Spider

Restore Mina to her body

  • Cadmus

TLAS3 Chapter 19 From Hell’s Heart

Posted in podcast, The Lone Adventurer on May 22, 2025 by Carl

https://www.podbean.com/media/share/pb-7rekp-18b722e

The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell. 

Links

Transcript: 

https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

https://freesound.org/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Legend of the Bones https://legendofthebones.podbean.com/

Mechanics

The Voice of the Machine
Leader of the Machine Cult, possessed by the Ring of Winter

Wants global destruction and endless winter

4C, 1/2 armour

Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)

  • Summon freezing winds
  • Command fanatical loyalty 
  • Summon ice creatures

Machine Cult Horde
Fanatical devotants to the Great Machine

Wants an end to the heresy of the flesh

6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C

Long, cruel knives

  • Spout doctrine
  • Blindly follow orders

Scene 0
Chaos Factor 9
Scene Description:Stop the ritual
Scene Test: The scene is Altered: Increase An Activity

The Voice doubles down on the ritual: 1d4: 2! Not yet…

GM Move: Make Them Choose: Suffer a condition or Become separated from your allies

Effect of fireball: 

Effect of ritual empowering

Mara goes down under a tangle of flaming bodies: Tatters is on her own

Scene 1
Scene continues: Voice v Tatters, cultists v Mara

Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara)

Plan has gone to shit: nuclear option: light the bomb fuse

Evoke a Spell (Teleport): 9

Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb. 

Scene 2

Chaos Factor 9
Scene Description: Battle free of the Cultists
Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity

Object: Inactive, Multiple
Activity: Ritual d4-d6

The ritual is failing without the Voice.
6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder.

Defy (break free): 10 success

Push Yourself (STR weakened)

Engage (attack remaining cultists): 11: Inflict 1C, parry 1C

Spend 2 of 3 Momentum for Advantage on Engage

Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead!

Scene 3

Chaos Factor 8
Scene Description: Escape from the Demon Dimensions
Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs

Tatters is cut off from the Fabric. No magic!

Is the same true for the ring? Likely. Yes

Does the bomb go off? Nearly Certain: Yes

Does Setarra make an offer? 50/50: Yes

TLAS3 Chapter 18 Nemesis

Posted in podcast, The Lone Adventurer on May 7, 2025 by Carl

https://www.podbean.com/media/share/pb-fr2yu-18a0d23

Battle is joined. It has all been leading to this, but with the stakes the high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed? 

Links

Transcript: 

https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Legend of the Bones https://legendofthebones.podbean.com/

 

Mechanics

Scene 0
Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6)

Gather Information: Mina tries to make sense of what she’s seeing:
Strong hit
On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8)

Isolated Defeat: the Voice & Ring are key: heads for the gun turret

Scene 1
Chaos Factor 8
Scene Description: Attack the Voice
Scene Test: The scene is Altered: Remove An Object

The ship is encased in ice, turrets frozen

The Voice of the Machine
Leader of the Machine Cult, possessed by the Ring of Winter

Wants global destruction and endless winter

4C, 1/2 armour

Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)

  • Summon freezing winds
  • Command fanatical loyalty 
  • Summon ice creatures

Machine Cult Horde
Fanatical devotants to the Great Machine

Wants an end to the heresy of the flesh

6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C

Long, cruel knives

  • Spout doctrine
  • Blindly follow orders

Mara: Engage (Machine Cult Horde)

  • 9: Trade Blows (1C each)

Mara: Engage (Machine Cult Horde)

  • 10: Trade Blows (1C on Mara, 2C cult (Group))

Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)

Tatters: Evoke a Spell: Fireball

  • 9: Success, but effects much more or much less
  • Mythic: more? (50/50): Exceptional Yes (-1C, all combatants)
  • Random Event: Move Toward a Thread
    • The Convergence Ritual d8 d6 d4

Scene 2

Rex Volt

O2 C4 E3 A1 N1 I1 C2

Has Rex taken Cadmus hostage? (Likely) No

Enter the Fray

If you are caught in a trap or sizing up the situation: Roll +wits

On a weak hit, choose one.

    • Take +2 momentum
  • You are in control

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

With expertise, focus, or observation: Roll +wits

Miss, burn momentum, strong hit

On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

  • Take +2 momentum
  • Add +1 on your next move (not a progress move)

Gain Ground+Gearhead (flashbang)

When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

Hiding, preparing an ambush, or misdirecting: Roll +shadow

On a hit, you stay in control. On a weak hit, choose one.

  • Mark progress
  • Take +2 momentum
  • Add +1 on your next move (not a progress move)

Strike

When you are in control and when you attack at a distance, roll +edge.

On a strong hit, mark progress twice, you are in control.

 

Scene 3

Gain Ground+Gearhead (night goggles) lights out
When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits

On a strong hit, stay in control and choose two. 

Mark progress (3/10)
Take +2 momentum
Add +1 on your next move (not a progress move)

Strike
When you are in control and attack at a distance, roll +edge.

On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.

You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair. 

Endure Stress
When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

 

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

Scrambles out of reach as Rex closes in, fumbles for controls (feedback)

React Under Fire
When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits

On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.

Caught by Rex’s knife.

Endure Harm (1)

Pilot chair between us. Shoot again

Clash
When you are in a bad spot and exchange fire at a distance, roll +edge.

Miss, burn momentum, weak hit. 

On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.

Wing him, but he stabs back

Endure Harm (2) Miss
-1 health (⅕)

React Under Fire + Gearhead (electric cable): Strong Hit
On a strong hit, you succeed and are in control. Take +1 momentum.

Gain Ground: trick Rex into getting shocked: strong hit
Take +2 momentum
Add +1 on your next move (not a progress move)

Strike: weak hit
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

Shoot Rex, but he breaks free, pinning me to the window

Clash + Gearhead (drop ship): weak hit
On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.

React under fire: Harmed

Endure Harm: miss, match (double 10’s!) Search Idea
On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.

Wounded (broken arm)

Rex is trying to strangle

React under fire + Gearhead (get through to Barbican): Strong hit (in control)

Take Decisive action: weak hit
On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.

You face collateral damage: Something is lost, damaged, or broken: 

TLAS3 Chapter 17 Convergence

Posted in podcast, The Lone Adventurer on April 23, 2025 by Carl

https://www.podbean.com/media/share/pb-kmdzd-188b5df

With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. 

Links

Transcript: 

https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Legend of the Bones https://legendofthebones.podbean.com/

Mechanics

Tatters level up

Clear conditions

L5 removed locked condition

L6 Fireball

L7 Immunity (cold)

 

Mara PC (Fighter)

L2: Narsil: +2 weapon

L3: Not to be Trifled with (Barbarian)

L4: Unyielding (Barbarian)

 

Scene 1

Chaos Factor  6

Scene Description: A ritual to the Voice

Scene Test: The scene starts as expected.

 

Ritual: teleport to the Voice

When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.

 

Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)

How far? Distant. 

 

3 conditions:

 

First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. 

 

When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.

Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. 


Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)

Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).

Greater: Nearby allies are equally protected.

Scene 2
Chaos Factor 7
Scene Description: To Ruin a Ritual
Scene Test: The scene is Interrupted: PC Positive

Meaning: Helpfully Extraordinary

Is the Dead Reckoning pulled through the convergence? (50/50) Yes

Where do they appear? Extravagant, Intense

How many cultists? Scores 

TLAS3 Chapter 16 Faith

Posted in podcast, The Lone Adventurer on April 2, 2025 by Carl

https://www.podbean.com/media/share/pb-gdzcm-186c19c

As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. 

Links

Transcript: 

https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Mechanics

Scene 0 (The Dead Reckoning)

 

Ask the Oracle: are the shields blown? (Likely) yes

 

React Under Fire

Weak hit: 5 + 1 (edge) = 6 vs 2, 7.

Withstand Damage
2 damage (⅗)
Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)

Will Barbican assist? 50/50 No

Scene 1 (Warbirds)
Chaos Factor 6
Scene Description: Dogfight!
Scene Test: The scene is Interrupted: Current Context
* Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms

Round 1

Ambush rolls

  • Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down
  • Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke
  • Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled 

 

Round 2

Dogfighting rolls

  • Snake-eyes 12  
  • Gadget 12
  • Backfire 9
  • Bandit 1 Down
  • Bandit 2 7
  • Bandit 3 (catch net: fails)
  • Bandit 4 8
  • Bandit 5 11
  • Bandit 6 10
  • Bandit 7 8
  • Bandit 8 10 
  • Bandit 9 9

Start of Round 2

 

Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled

Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled 

Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)

Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down

End of Round 2

Freighters are frigates!

Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes

Scene 2

Enter the Fray
Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)

  • +2 momentum
  • In control

Gain Ground
Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.

Pay the Price
Roll twice: You are delayed or put at a disadvantage, You are stressed

Endure Stress (-2 spirit)
Strong hit: 6 + 2 (heart) = 8 vs 5, 2.

  • +1 spirit
  • +1 momentum

 

Scene 3
Chaos Factor 7
Scene Description: Strafing run
Scene Test: The scene is Interrupted: Ambiguous Event
* Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)

Round 1

Strafing roll

  • Snake-eyes: 12
  • Gadget: 8
  • Backfire: 14

Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)

Vanguard: 3 v 5 (Gadget (miss)

Snake-eyes: 

  • Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) 
    • incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)
  • Ordinance: Rocket: miss

Gadget

  • Gunnery 4, 3: miss
  • Ordinance: drop bomb 1: damage 6: 2 damage to main structure

Backfire

  • Gunnery 6: 1 damage tun guns, destroyed
  • Ordinance: miss

Retaliatory: miss v Backfire

Round 2

Strafing roll

  • Snake-eyes: 11
  • Gadget: 8
  • Backfire: 13

Intrepid: 

  • 7 v 5 lead 2=4-3=1 damage
  • 5 v 5 lead 0=2-3=0 damage

 

Vanguard: 

  • 5 v 5 lead 0=2-3=0 damage
  • 3 v 5 miss

Vengeance: no attacks

Snake-eyes: 

  • Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed
  • Ordinance: Rocket: miss
  •  

Backfire

  • Gunnery miss
  • Ordinance: miss

Gadget

  • Gunnery 4 miss
  • Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed 

Does the bomb payload detonate? Likely: Yes

BOOM.

TLAS3 Chapter 15 Blue Flight

Posted in podcast, The Lone Adventurer on March 19, 2025 by Carl

https://www.podbean.com/media/share/pb-mrcqj-184cbb4

Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery… 

Links

Transcript: 

https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo

WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/

WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/

Mechanics

 

Scene 1 

Chaos Factor 5

Scene Description: Dogfight v 4 enemy planes

Scene Test: The scene starts as expected

 

Round 1

Dogfighting rolls

  • Snake-eyes 11 v Bandit 1 7
  • Gadget 7 v Bandit 2 11
  • Backfire 8 v Bandit 3 7

 

Snake-eyes v Bandit 1

  • shooting –  Break Def: 8-4=4 Lead 
    • Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled

 

Backfire v Bandit 3

  • shooting – Break def: 3 -6: miss

 

Bandit 2 v Gadget

  • Shooting – Escape Def: 6-10: miss

 

Round 2

 

Dogfighting rolls

  • Snake-eyes (+1 for multiple) 11 v Bandit 2 8
  • Gadget (+1 for multiple) 11 v Bandit 2 6
  • Backfire 6 v Bandit 3 10

 

Snake-eyes v Bandit 2

  • Shooting- escape Def: 9-6=3 lead
    • Lead (3) + weapon (1) – Armour (1)=3 damage: Bandit 2 trailing smoke

 

Gadget vs Bandit 2

  • Shooting- escape Def: 7-6=1 lead
    • Lead (3) + weapon (1) – Armour (1)=1 damage: Bandit 2 crippled

 

Bandit 3 v Backfire

  • Shooting – stunt Def: 5-6 miss

 

Round 3

 

Dogfighting rolls

  • Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6
  • Gadget 7 (+2 for multiple) 14 v Bandit 3 12
  • Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5

 

Snake-eyes v Bandit 3

  • Shooting- escape Def: 7-6=1 lead
    • Lead (1) + weapon (1) – Armour (1)=1 damage

 

Gadget vs Bandit 3

  • Shooting- escape Def: 7-6=1 lead
    • Lead (1) + weapon (1) – Armour (1)=1 damage

 

Bandit 3 v Backfire

  • Shooting – stunt Def: 7-67-6=1 lead
    • Lead (1) + weapon (1) – Armour (1)=1 damage: Bandit 3 trailing smoke

Scene 2 

Chaos Factor 4

Scene Description: Locating the enemy

Scene Test: The scene starts as expected

 

Q: any additional League warbirds to support them? Unlikely: No

Q: are they able to track the enemy down? 50/50: Yes

Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)

Q: Is the drop carrier accompanied? Very likely: Yes

Q: Bomber? 50/50 No

Q: Frigate/ cruiser/ battleship? 50/50: No

Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)

Q: anything else? 50/50 No

 

9 fighters, 1 large drop carrier, 2 freighters

 

Scene 3

Chaos Factor 5

Scene Description: Contact!

Scene Test: The scene is Altered: Add A Character

 

Q: does any of Blue Flight recognize Seeker markings? 50/50: No 

TLAS3 Chapter 14 Sacrifices

Posted in podcast, The Lone Adventurer on March 5, 2025 by Carl

https://www.podbean.com/media/share/pb-gfvkm-182b50c

Catastrophe strikes, an event so devastating that it rocks our party to its very core. 

In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…

Links

Transcript: 

https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

 

 

Mechanics

 

Scene 1 

Chaos Factor: 7

Scene Description: Decision time: go back for Lynn or press on?

Scene Test: The scene is Interrupted: NPC Action

  • Meaning: Ruin Building

 

Q: Machine Cultists? Likely: No

Q: Lynn? Likely: Exceptional yes

 

Scene 2

Chaos Factor 8

Scene Description: Coming to terms with what just happened

Scene Test: The scene is Altered: Add An Object

 

Q: Does Mara have her own powder keg? Likely: Yes

 

Mara’s reaction: 0 matches, 4 sixes

Scene 3

Chaos Factor 7

Scene Description: R&R 

Scene Test: The scene is Altered: Ambiguous Event 

  • Meaning: Conceal Object

 

Settle In

When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.


When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor.

  • The Convergence Ritual d8: 5
  • The Failing Ward d8: 7
  • The Activation of the Doomspires d10: 1 d8 (second Doomspire activates)
  • Civil War in Kyras d6 d4: 3
  • Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening)

Peripheral Move: End of Session 

At the end of each session, answer the following questions as a group:

  • Did we discover something new and important about the world or characters? 1XP
  • Did we newly visit or significantly alter a memorable location? 1XP
  • Did we overcome a notable obstacle, enemy, or challenge? 1XP

For each “yes” answer, everyone gains 1 XP.

Lastly, gain 1 XP if you accomplished your Drive. 1XP

Teaser

TLAS3 Chapter 13 Ominous Forces

Posted in podcast, The Lone Adventurer on February 19, 2025 by Carl

https://www.podbean.com/media/share/pb-dwdiz-180b0c0

In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. 

 

Links

Transcript: 

https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

 

Mechanics

 

Scene 1 

Chaos Factor: 8

Scene Description: Fleeing the alarm

Scene Test: The scene is Altered: Add A Character

 

Q: is it machine cultists? Likely: No

Q: is it the Doomspire? 50/50 Yes

Q: to the place with the crowbar? Likely: yes

 

Examine (DIS): what here can help us? 6 1 XP

 

GM Move: Change the Environment

Q: are they transported back? 50/50 Exceptional yes (without injury)

 

Scene 2

Chaos Factor: 9

Scene Description: Fleeing the alarm

Scene Test: The scene is Interrupted: NPC Positive 

  • Meaning: Imprison Work

 

Q: Positive for the Vales? 50/50 Exceptional Yes

  • Tortemus’ geas has been broken

 

Q: does Lynn tell Tatters? 

3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash – tempted but no)

Q: does Mara tell Tatters?

2 matches: Interpersonal Disposition, Neuroticism (no)

 

Q: has the alarm stopped? 50/50 Yes

Q: did Tatters recoignize the Doomspire for what it was? Yes

Q: have the Vales heard of Doomspires? 50/50 No

 

Scene 3

Chaos factor 8

Scene Description: resuming the hunt for the Voice

Scene Test: The scene is Altered: Remove A Character

  • Lynn scouts ahead

 

GM Move: See what they Find d8: 4

Feature: Machinery or tools

Danger: Magical ward or barrier

Location keywords: Abandoned, Damaged

 

Nature of the barrier: Frantic, Plain

Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)

  • Classy, Inactive

 

Increase Mara CD (4). 

 

Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP

  • Extravagant, Energy
  • Is the ritual damaging it? Likely: yes
  • How long? Uncertain

 

Scene 4

Chaos factor 7

Scene Description: searching the factory

Scene Test: The scene is Altered: Remove An Object and Increase An Activity

 

GM Move: See what they Find d8: 1
Ward clock: d8: 8

Feature: Machinery or tools

Danger: Alarm trigger, Denizen guards something

Location keywords: Calm, Occupied

 

GM Move: Foreshadow an Ominous Force 

Q: The convergence ritual? Likely: No

Q: civil war in Kyras? Likely: Yes

  • Machine cultists shipping weapons

 

Examine (DIS): how to get past unseen? 5 1 XP

 

GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals

 

Q: do the Vales spot that something’s wrong? 50/50: Yes

 

Scene 5

Chaos factor 6

Scene Description: bypassing the cultists

Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity

  • Cultists thin out, Lyn sneaks

 

Equivalent Exchange

Teleport (ADV, Greater): 10 success 

 

Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.

Q: Is Lynn spotted? 50/50: Yes

TLAS3 Chapter 12 Introductions

Posted in podcast, The Lone Adventurer on February 5, 2025 by Carl

https://www.podbean.com/media/share/pb-n3kk6-17e8e3f

The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. 

Links

Transcript: 

https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Mechanics

Scene 1 

Chaos Factor: 6

Scene Description: Deeper into Hammerhold

Scene Test: The scene is Altered: Reduce/ Remove An Activity

  • Mara no longer sniping at Tatters

 

GM Move: See what they Find d8: 4

Feature: Machinery or tools

Danger: None

Location keywords: Portal, Dirty

 

Scrutinize 

When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 – Fail 1XP

 

GM Move: See what they Find d8: 2

Feature: Corridor

Danger: Dangerous machinery

Location keywords: Dangerous, Colorless

Set Up an Immediate Danger
Broken machinery, ruptured gas pipe


Defy

When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)

On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

 

Tough Choice

Choose one: Assist an enemy with their goals or Suffer a condition

  • Use magic or Condition

 

Scene 2
Chaos Factor: 7

Scene Description: Circumventing the gas leak

Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character

  • The gas is gone. Setarra is present. 

Setarra OCEANIC 

 

This NPC is Dangerous and Foe

 

Openness: 3

Conscientiousness: 1

Extroversion: 3

Agreeableness: 1

Neuroticism: 1

Interpersonal Disposition: 2

Core Disposition: 4

 

0 matches, 1 six: the usual temptations/ threats
1 match: Neuroticism: “I can do this all day”

 

GM Move: See what they Find d8: 4

Feature: Glowing crystals or runes

Danger: Dark truth about magitek is revealed

Location keywords: Small, Crude

 

Q: are the runes part of the Great Machine’s incursion? Likely: Yes

 

GM Move: Change the Environment

Setarra’s input causes a struggle

 

Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes 

Scene 3

Chaos Factor 8

Scene Description: Hiding the Monster Inside

Scene Test: The scene is Interrupted: NPC Action

Meaning: Fight Exterior

  • Seterra tries to take control of Tatters’ body

 

Demonic Pact

When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP
On a 7+ the demon does what you command (no more attempts to emerge unless I command it).

On a 10+ choose one.

  • The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)

 

Scene 4

Chaos Factor 7

Scene description: Explaining the monster inside

Scene Test: The scene starts as expected.

 

Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))

  • Conflicted. Controlled. 

 

Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))

 

GM Move: See what they Find d8: 8

Feature: Something unusual or unexpected

  • The event relates to a Starforged Descriptor and Focus: Toxic Relic

Danger: Alarm trigger

Location keywords: Foreboding, Loud

TLA Special 3: ShadowDark

Posted in podcast, The Lone Adventurer on January 29, 2025 by Carl

https://www.podbean.com/media/share/pb-fh7ry-17d79b8

Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.

For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

Once you descend into the ShadowDark, there is no turning back.

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