Normally I’d leave things until an extended rest to level up, but as this is a playtest it’s best to keep things moving. So everyone goes to Level 2. As packet 5 is available I decide we may as well use it, and spend some time levelling everyone’s character in order to get familiar with the various class and race mechanics, and to get a good handle on what has changed. Quite a bit, as it turns out. Most significantly;
- The rogue now has the expertise die mechanic, and Sneak Attack is slightly nerfed
- The archer loses his twin strike ability
- The wizard loses Ghost Sound, and Magic Missile is now a level 1 spell, doing more damage.
- There is no Sorcerer class.
I’ve tried to go for a pretty minimalist character sheet layout. See what you think:
https://carlillustration.wordpress.com/wp-content/uploads/2012/11/121117-barda-l22.doc
https://carlillustration.wordpress.com/wp-content/uploads/2012/11/121117-morrin-l22.doc
https://carlillustration.wordpress.com/wp-content/uploads/2012/11/121117-rufus-l22.doc
https://carlillustration.wordpress.com/wp-content/uploads/2012/11/121117-sabriel-l22.doc
https://carlillustration.wordpress.com/wp-content/uploads/2012/11/121117-thrice-l22.doc
Note to players: I’ve selected stuff for you when levelling up and recreating the characters from the last set of pregens. I’ve also used half HD value when adding level up HP. If you want to change anything I’ve done or take your chances on a die roll for HP you can do that. I’ve not worked on Todd yet. Stefan, if you can email me a .doc version of him, or add him to this post, that’s fine. If not let me know and I’ll create his sheet.
As I mentioned on Friday, I won’t be available for the next two weeks.