Archive for February, 2023

TLAS2 Chapter 18 Home to Roost

Posted in podcast, The Lone Adventurer on February 22, 2023 by Carl

https://www.podbean.com/media/share/pb-7b2xf-139b279

Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…

Links

Transcript: 

https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

Downtime

Payoff: 

Rep: 3, move to Tier 2 (weak)

Coin: 4

Heat: 7, Wanted level 3 

Entanglements: Reprisals (House Montisario)

 

What happened to Tatters and Valerian? 

SIMPLE Q: Captured by Montisario? Very Likely: Yes, But

 

COMPLEX Q: But What? Attack Advantage, Hidden Grave

Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers 

 

SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But

 

COMPLEX Q: But what? Restore Labour, Grim Message

Mina wants the team to undertake a deadly mission

Activities

Valerian: 

  • +1 Stress (1 trauma)

Tatters: 

  • +2 Stress (2 trauma)

Sallow: 

  • Indulge Vice: 1
  • Indulge Vice: 2
  • Indulge vice (1 coin) 4

Crater: 

  • Indulge vice: 6
  • Indulge vice: 2

Trace: 

  • Indulge vice: 5
  • Train

Spider: 

  • Indulge vice: 3
  • Indulge vice: 5

 

Assign XP

Crew 5 (no advance)

Spider 1+2+2 (+1 Consort)

Sallow 2+2+2 (+1 Tinker)

Crater 1+2+2 (+1 Command)

Trace 2+2  (+1 Attune)

FACTION CLOCKS

The Unseen (IV S)

  • Infiltrate the City Council +2 

The House of Whispers (II W)

  • Win House Montisario influence on the City Council +1
  • Rise in Tier +1

The Wraiths (II W)

  • Recruit expert thieves +2
  • Secure an arcane ally +2

The Seekers of Truth

  • Secure the benefits of War +1

The Demon Dimensions

  • Infiltrate the mortal world 2/8

 

Tracking down the Web and arrival order/ method

  • Montisario: Very likely: yes (Valerian) 
  • Undying: Very likely: yes (Sallow)  Reveal Spirit
  • Unseen: 50/50: yes, but (in small numbers)  
  • Blues: Likely: yes, but (surround the building, outside) 
  • Seekers: Likely: yes  Breech home
  • Cult: Unlikely: no

Unseen: Release corruption: the pathogen that killed the Whisperer

 

SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood

TLAS2 Chapter 17 To Point the Tempest

Posted in podcast, The Lone Adventurer on February 8, 2023 by Carl

https://www.podbean.com/media/share/pb-34gxd-1385d98

The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…

Links

Transcript: 

https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

INTRO SCENE: Campaign Elements Oracle

  • Faction: The authorities

 

SIMPLE Q: Bluecoats? (50/50) Yes

 

SIMPLE Q: Known NPC? (50/50) No

PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/8

 

FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)

 

CONSEQUENCE: Worse Position: the entrance is guarded

 

DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist

 

ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP

 

PROGRESS CLOCK: Neutralise Warehouse 2: 1/8

 

GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)

  • Sallow: 2d: 6,1
  • Trace: 3d: 2,3,3: 1 stress for Sallow
  • Spider: 1d: 6
  • Crater: 1d: 3: 1 stress for Sallow

 

PROGRESS CLOCK: Neutralise Warehouse 2: 3/8

 

SIMPLE Q: Who do they avoid? Cultists? No

 

SIMPLE Q: Known group? Yes

 

1-2 Piperunners: Yes

3-4 HydroClan

5-6 Topsiders

 

FRINGE GROUP: Raiders

 

FACTION PROJECT: Consolidate control of valuable commodity

 

ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)

 

PROGRESS CLOCK: Neutralise Warehouse 2: 5/8

 

CONSEQUENCE: Things take Longer

 

COMPLEX Q: Why? 17, 28: Civilized Enclosure

 

SIMPLE Q: Machine Cultists? Yes

 

DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting

 

ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)

 

PROGRESS CLOCK: Neutralise Warehouse 2: 6/8

 

CONSEQUENCE: Mark Clock Segment

 

DANGER CLOCK: Detected by Cultist patrols: 2/4

 

ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. 

 

PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED